#ifndef ANIMATION_PLAYER_RIGHT
#define ANIMATION_PLAYER_RIGHT

#include "Animation.h"

#include <SDL/SDL.h>

class AnimationPlayerRight : public Animation {
    protected:
        static SDL_Surface* sprites;
        static int initialized;

	public:
		AnimationPlayerRight();

        /** Obtiene el frame asociado a la animacion */
        virtual SDL_Surface* getFrame();
};

#endif
